Stolen Lands

Making Allies and Finding Enemies

The party camped for the night outside of the Old Sycamore as they mourned the death of their friend Feldspar.  The next morning they discussed their options, either heading back to Oleg's or returning the statue to the Sootscale Kobolds.  In the end they decided that returning the statue was more urgent as Joseph could keep Feldspar's body fresh enough to be reincarnated at a later date when they returned to the trading post. 

As they traveled toward the Sootscale Caverns, the party soon heard the sounds of a battle up ahead.  Vlad sent his eagle ahead to scout out the scene and help inform the party of the situation.  His eagle was able to see a half orc fighting with two wolves, so the party decided to approach cautiously.  By the time the party arrived, the half orc had killed both wolves and was admiring his work. The party observed that the half orc was wearing an amulet of the Stag Lord and he admitted to working for the Stag Lord when he saw the same amulets on the party.  He introduced himself as Mugwort and claimed to be a scout for the Stag Lord.  He offered to travel with the party as they both continued to work toward meeting the Stag Lord's goals.  He did inform the party that the Stag Lord's fort was about one hundred miles from their current location.

Arriving back at the Sootscale Caverns, the party asked to be taken to Chief Sootscale.  They informed the Chief that they had the statue and he proposed that they work together to defeat Tartuk.  When the party agreed, the Chief lead the party to Tartuk's quarters, with several kobolds following along to see what would happen.  Upon seeing Tartuk, Joseph removed the statue of Old Sharptooth and smashed it to ground.  This enraged Tartuk and he ordered the kobolds to attack the defilers as he turned invisible and his pet flew at Vlad. 

Tartuk's pet tore into Vlad, nearly killing him, but fortunately for Vlad, Joseph was nearby and was able to heal him.  As the following kobolds started to attack the party, Chief Sootscale attacked Tartuk's pet.  Tartuk reappeared in time to launch a couple of magical missiles.  It was at this time that Cice told a really bad joke that caused most everyone to simply groan, however Tartuk found it to be absolutely hilarious and began rolling around on the ground in a huge fit of laughter.  Although Tartuk's pet was vicious, it could not withstand the might of the party on its own and Tartuk continued to roll around laughing until he was killed by the party.

After the fight, Chief Sootscale proposed that the kobolds and the party form an alliance and have peace between them, respecting each other's spaces.  As a sign of good will, he offered to let the party have some of the treasure that the kobolds had collected over the years (and which had been appropriated by Tartuk after he arrived). Although the party was interested in the Chief's mace, he was unwilling to part with that.

The party left the kobolds and continued to explore the Greenbelt as they looked for the fangberries that Bokken wanted.  The party soon located the Shrike River and followed it to the north looking for a crossing.  They did find a crossing that appeared to have once been a rope bridge that had since been partially destroyed. Mugwort rang the bell that offered to allow passage for five coppers only to see a soggy, undead humanoid rise from the waters of the river.  Davik Nettles informed the party that if they were with the Stag Lord then their lives were forfeit and that the blood toll could only be paid by throwing the Stag Lord's corpse into the river.  When the party told him they were not with the Stag Lord, despite carrying his amulets, he receded into the waters. 

The party continued their exploration over the next couple of weeks, exploring much of the region around the Sootscale caverns.  For the most part they did not encounter anything until they were ambushed by six bandits working for the Stag Lord.  Torm was nearly killed during the initial volley from the tree-perched archers, but once the party spotted them, they proved to be no match for the party.  A short while later, the party found a brush thylacine that was trapped in a pit.  Mugwort fell into the pit when he tried to help the creature and the hungry thylacine thought Mugwort was a snack.  Mugwort was able to escape the pit without killing the creature and then Micka befriended the creature and set it free. 

It was a couple of days later that the party finally located the fangberry patch and were able to collect more than enough fangberries for Bokken.  With their supplies running low, and the knowledge of the location of the Stag Lord's fort gained from the one surviving bandit, the party decided it was time to return to Oleg's to reprovision and prepare for the assault on the Stag Lord.  It took a few days to make the journey north, but the trip was otherwise uneventful.  The party asked Jhod to cast Speak With Dead on Feldspar to see if he wanted to be reincarnated or not.  Feldspar's soul told Jhod that he had accepted his fate and that he wished to remain at rest.  He did ask Jhod to be buried near where his friends Perlivash and Tyg-Titter-Tut lived.

Alas Poor Feldspar, We Knew Him Well

After stocking up on supplies, the party resumed their exploration of the Greenbelt region of the Stolen Lands.  They headed east to visit Bokken and purchase a few potions before exploring the area around his little hut.  Much of the region surrounding Bokken's hut proved to be open plains with little in the way of trouble; however, as they traveled south they did run into a group of bandits operating under The Stag Lord.  The party began by pretending to be fellow bandits under the Stag Lord's leadership but Feldspar then moved to attack.  The fight with the bandits proved to be a brief, easy fight and half the bandits were dead as the other half surrendered.  The party took the surviving bandits captive and finished exploring the region, finidng the hidden stash referenced by the map found in the lair of the spider the party had fought several weeks ago.  The bandits were then taken back to Oleg's and turned over to the soldiers there. 

The party set back out and continued to explore to the south and east of Oleg's.  They encountered an ancient sycamore tree that Tyg indicated might be home to some mites, an evil race of fey creatures.  The party was looking for the mites because the captured bandits indicated that one of their bags of loot taken from Oleg's had been stolen by a group of small blue creatures.  When the party arrived at the sycamore tree, they found a narrow opening leading into and under the tree. The party waited outside the tree for a mite to exit and quickly subdued it.  Speaking with the mite prove difficult as nobody in the party spoke its language, but Micka was able to at least cast comprehend languages so he could understand the creature.  Using a series of gestures, Micka came to understand that the mites had Svetlana's ring at one time but that the ring had been stolen by a band of kobolds.  The mite seemed to think that the kobolds might be to the south of the mite lair, but was not sure.

As the party continued their exploration and search for Svetlana's ring, they located a heavily obscured cave opening.  Entering the cave, Micka soon found a promising gold vein in the walls of the cave.  The party marked the cave's location on their map and then did their best to heavily conceal its entrance in the hopes of being able to start up a mine at a later date.  Shortly after locating the mine, the party found the entrance to the kobold lair, a lair that was apparently once a silver mine.  Feldspar snuck into the lair and found a captured mite in a cage near the entrance, which he freed.  Feldspar continued to explore the entrance and soon found a pit trip that he easily jumped over.  The paryt began to follow Feldspar but stopped when they got to the pit trap.  Micka began to pound pitons into the wall before Torm eventually sent his eidolon to jump the pit as well.  Unfortunately for George, the eidolon, he did not jump as far as Feldspar and instead landed in the far pit trap, the one that Feldspar did not see, but had cleared anyway. 

It was at this time that a lone kobold approached Feldspar, only to be shot with an arrow.  The kobold protested that he only wanted to talk, so Feldspar healed him with his wand.  The kobold offered to lead the party into the lair in order to talk to their leader, Tartuk.  The party took the kobold's offer and was soon lead deep into the lair.  Along the way, more and more kobolds began to gather around them and one of them introduced himself as Chief Sootscale.  Chief Sootscale indicated that Tartuk was now leading the tribe but that he was not entirely happy with Tartuk's leadership. The party did eventually reach Tartuk where he indicated that he did indeed have the ring that they were looking for.  He told the party that if they retrieved the statue of their god from the mites, that he would then give the party the ring. 

With that, the party then returned to the Old Sycamore to try to recover the statue from the mites.  Joseph agreed to scout out the mite lair in his fox form in an effort to either locate Svetalana's ring or at least get a layout of the lair.  As he scouted the lair, Joseph was able to view several distinct areas and noted that the lair descended deep under the tree.  He observed what appeared to be some sort of workshop where two mites were playing a game of shooting caltrops into each other's mouths.  He also located an area that appeared to be a hatching ground for giant centipedes.  Finally, he was able to find a room where several mites were torturing a captive kobold.  Joseph backed out of the lair and informed the party of what he had found.

The party then descended into the lair beneath the tree, quickly killing the two mites in the workshop. They then went further down toward where the kobold was being tortured.  Again the torturers were easily killed and the kobold was rescued, though his three brethren that were previously tortured in the same room were already dead.  At the far end of the room was a chasm about ten feet wide and twenty feet deep.  There was a rope strung across the chasm that had several hand holds already tied into it, but Joseph opted to tie a second rope and jump across the chasm.  He then briefly scouted ahead and found several more mites arguing around a table on which was an ivory statue depicted a demon like creature.  Also in the room with the mites was a giant tick, roughly the size of a bugbear.  Joseph came back to the party and reported what he saw. 

Feldspar that crossed the chasm using the rope with the handholds, but that rope proved to be trapped as one of the handholds gave way and Feldspar began to fall.  Fortunately he was able to grab the second rope that was now tied across the chasm, but his fall did alert the denizen of the chasm, a giant centipede, which reached up and bit Feldspar, infecting him with its poison.  Feldspar was able to clamber across the chasm and the party soon killed the centipede.  Unfortunately for the party though, the fight with the centipede alerted the mites in the next area and one of the mites came charging in, mounted atop the giant tick.  That tick bit deep into Feldspar's leg, locking its teeth into his leg as it began to suck Feldspar's blood. 

The part sprung to action, with Joseph trying to help free Feldspar from the grappling tick and then healing him. Vlad crossed the chasm to fight the tick directly while the others worked on thinning the ranks of the mites.  Unfortunately Feldspar could not break free and the tick eventually sucked him dry, killing the poor ranger.  Cice was then finally able to get a powerful spell off that incapacitated the remaining mites and the tick was swiftly killed thereafter.  The party recovered the stolen statue and the meager treasure of the mites then took their treasures and Feldspar's body and retreated out of the lair.


A New Friend?

The party took a moment to catch their collective breaths and to prepare for whatever reincarnated from the severed hand that the necromancer had poured the Salve of the Second Chance on during the previous battle.  As the Salve completed its job on the hand, a tall, beautiful woman appeared.  Upon being interrogated by the party, she explained her name was Femiel and that she was a healer from the small village of Hooktun in the Hooktongue Slough.  She explained that she and her fellow villagers had lived a peaceful life of fishing and gathering in the tiny village until a large group of men bearing the symbol of Hannis Drelev attacked her village, slaughtering all who lived there.  Upon looking at the necromancer that had attacked the party, she identified him as Rilev, a fellow member of her village.

When pressed, Femiel indicated that she tried to respect all the gods and would tend to lean toward those deities that her fellow villagers revered most.  She did indicate though that she generally prayed to Erastil when she was in need of spells.  As she was being interrogated, Joseph was also reincarnated and came back as a kitsune.  After taking a moment to recover, he then consulted his harrow deck and determined that he should not trust Femiel for the cards warned him of a betrayal.  Femiel did; however, agree to journey with the party at least until they could get to a more civilized area. 

The party continued to investigate the ruins underneath the long abandoned town and soon came upon a locked room that contained a single skeleton inside.  Examination of the skeleton revealed a sealed scroll tube and that the skeleton appeared to have been dead for a long time, perhaps as long as a century.  When the tube was opened, the party found parchment containing writing in Kelish.  Cice was able to translate the writing and learned that it was an accounting of the final day of one Athis, Scribe of New Stetven.  Athis described that sometime during the night a number of devilish plants had been planted around his village and when the villagers awoke the next morning chaos and destruction ensued.  The plants attacked the villagers and to their horror, the stricken villagers soon turned into more plants.  Athis ran to the ruins beneath the village to seek refuge.

While hiding in the ruins beneath the village, Athis eventually heard an unfamiliar female voice speaking in Sylvan telling someone to "guard the orb until all the plants have died".  Athis would eventually try to investigate only to find a couple of starved looking dog like creatures that attacked him.  Athis fled to the tiny room and barricaded himself in only to soon realize that his wounds would not heal, meaning that he would soon die.  Just beyond that room the party found what appeared to have once been an office of sorts, with chewed and torn papers scatted all about.  Beneath the mess though was a locked iron box that contained numerous papers detailing the founding of the village of New Stetven, including the commissioning of the ever-burning brazier and the command word to turn the flame on and off.

The party was then attacked by a rat swarm which managed to infect Feldspar and Joseph with filth fever before being killed.  In the following days, Femiel would cure both Feldspar and Joseph of their filth fever.  As the party pressed further, they were attacked by a pair of dog like creatures that Cice was able to identify as Gaunt Hounds, magical fey beasts.  Femiel displayed a bit of her true power during the battle as she helped the party defeat the creatures with a couple of powerful spells.  Vlad was able to stabilize one of the hounds before it died but the other was killed outright by the powerful spell cast by Femiel. 

In the area containing the nests of the gaunt hounds, the party located a secret door that lead to a small chamber containing a crystal orb on a stone stand.  The orb was vaguely grayish in color and had some swirling mists inside of it.  It radiated evil and gave off a strong aura of fear.  Feldspar and Torm investigated the orb initially, with Torm touching it and becoming terrified, running all the way out of the ruins and through the clearing that once contained the village of New Stetven, stopping only when he reached the party's horses and was out of the range of the aura of fear.  Micka eventually decided that the orb was sufficiently evil that it could not be kept around and so smashed it with his new scythe taken from the body of Rilev.  As soon as the orb was smashed, the aura of fear that had been permeating the area vanished. 

The party camped for the night in the ruins of New Stetven then proceeded to spend the next several days exploring the surrounding areas.  For the most part, the party found a lot of open plains and forests and not much else.  In the Nortwest corner of the Greenbelt they did come across an old barbarian cairn that appeared to have been erected by the Tiger Lord barbarians.  The party dug out the rocks of the cairn and located the decayed remains of a warrior whose skull had been smashed in.  Also among the remains was a Ring of Swimming which the party took.  The party would also locate an area with a pair of ponds heated by sulfuric springs.  The warm water proved to be quite soothing and several members of the party took the opportunity to bathe in the warm waters.  Feldspar though was attacked by a giant frog but the party was able to easily kill the creature.  As the party's supplies began to run low, they decided to head back to Oleg's to restock and to sell some of the items they had acquired.  Feldspar got into an argument with Oleg over the price of the brazier but eventually the party was able to sell everything while also informing Jhod Kavken that they had cleansed the temple of Erastil that he had been looking for.  In thanks, Jhod offered to render free spell casting for the party provided they paid for any expensive material components.  Femiel also took her leave of the party at this time, but not before casting restorations on Joseph and Feldspar to cure them of the ills they still suffered from having been reincarnated.

Bushes and Skellies and Bears Oh My!

The party returned to Oleg's to see if he had any silvered weapons following their encounter with the werewolf.  Vlad received a letter from home when he got there and additionally, Jhod informed the party that Joseph was feeling better, at least sort of.  Joseph had finally been reincarnated but the process had turned him into a ratfolk.  The party reprovisioned and Vlad informed party that several of them had warrants out for their arrest but that Vlad's had been quashed thanks to his family's connections and resources. 

The party then set out in search of the Lost Temple.  Following the directions that Feldspar's friends had given them, the party was able to find the clearing in which the Temple of Erastil had once stood.  They found a pool in the center that was filled with algae infested water and the crumbled remains of a stone temple in front of a cliff face that had been carved into a huge symbol of Erathis.  As they were investigating the area, a large grizzly bear emerged and attacked the party.  The party was able to beat the bear down with ease but Feldspar and Micka both insisted that the bear not be killed.  With the bear unconscious the party made camp for the night and the following morning Micka was able to use a spell to speak with the bear.  Micka learned that the bear was once a druid who had long ago gone insane after the "monsters won".  The bear also made some reference to a town called New Sehir and then told Micka that he was tired and that he wished to finally be put to rest.  Following their conversation, Micka gave the bear his wish and the party looked on as the bear shifted into an elderly human man, then a skeleton, and finally crumbled to dust.  With the bear put to rest, the pool in the center of the clearing immediately became crystal clear and the party discovered that the pool had healing properties. 

The party then traveled northwest from there and a day and a half later came to a clearing in the thick forest that their mounts refused to enter.  Even Micka's and Vlad's animal companions refuse to enter the clearing.  The party decided to investigate the clearing and discovered what looked to be the remains of a long abandoned town.  In front of what appeared to be some sort of town hall was a brazier that was burning bright and a single bush with red flowers and deep green leaves.  Feldspar didn't trust the plant and so he shot the plant with an arrow.  The plant responded by shooting Feldspar with some thorns, causing him to start running.  Micka was hit soon after by the plant and also started to flee.  The rest of the party though was able to kill the plant, though both Feldspar and Micka complained that they did not feel as hearty as they had before.

The party once again rested for the night and then decided to explore the town further.  They soon found a stairway heading beneath the old town hall and decided to follow it down.  When they reached the bottom of the stairs they found an even older set of ruins that the town above had been built upon.  As they explored the tunnels beneath the town, they soon found an area guarded by four skeletons.  Feldspar became excited and immediately ran to attack, killing a skeleton in an instant as another retreated.  Joseph then turned the remaining skeletons and the party made short work of them. 

Following the skeleton that ran lead the party to a room with five more skeletons and beyond that a small chamber where it appeared a human had set up a lab of some sort.  The party fought through all the skeletons but soon found that the cleric in the far chamber was formidable.  He enabled his scythe to fly out and slice through Torm's eidolon and then return to his hand, knocking the eidolon out.  As the party closed on him though he began to channel negative energy into the party and soon Joseph, Vlad and Cice were all unconscious, with the party learning that Joseph had once again died.  Torm and Feldspar were able to kill the cleric and revive Cice and Vlad and the party soon surmised that the cleric was attempting to reincarnate somebody when he poured a salve on a severed hand.  Feldspar then took the hand and smeared as much of the salve onto Joseph as he could, hoping that the substance would work on his friend too. 

The Curious Case of Feldspar and His Marbles

Following the battle with the shambling mound, the party was able to limp back to Oleg's with the bodies of Feldspar and Joseph in tow.  Jhod told the party that he would be able to help them in the morning but that he needed to rest up and gather some resources first.  The following morning he began his preparations and produced a pair of scrolls of reincarnate, indicating that prior to finding the Church of Erastil he was a druid.  He soon began reciting from the scroll as he poured the oils over Feldspar's body and as the party watched, the dwarf began to grow and morph before their eyes.  It was not long before Feldspar opened his eyes only to discover that he was once again a human, although he didn't feel quite as hearty as he did before engaging the shambling mound.

Jhod then turned his attentions to Joseph and started reciting from the second scroll.  Unfortunately, as he performed the ritual something went awry and Joseph failed to wake up.  Jhod indicated that it seemed as though the scroll was working but that something appeared to hold the process up.  He informed the party that he would continue to monitor Joseph and conduct more research in an effort to determine what has gone wrong.  He assured the party though that he was confident that it was only a matter of time before the cleric came around. 

Around this time the party also encountered another traveler at Oleg's.  The human introduced himself as Torm and stated that he had heard there were adventurers that had been granted a charter of exploration in the region and that he was hoping to join up with them as he wishes to one day open up a business catering to adventurers, though this latter part he only said while out of earshot of Oleg.  Since Bob the Summoner had ridden off when the party got back to Oleg's (presumably south to the River Kingdoms), the party was only too happy to welcome another member to the party, especially given Joseph's current condition.  The party was equally happy when they learned that Torm was also a summoner, though Mika seemed less sure of Torm and his "unnatural" companion. 

As the party went to set off later that day, Joseph was still not better and Cice offered to stay behind and look after her friend while the party continued to explore the Greenbelt.  Their explorations started out simple enough but the first night when they were camping their tent collapsed during Feldspar's watch.  An examination of the area revealed that three of the tent pegs had been pulled from the ground but no tracks could be seen around the tent.  As the party began re-pitching the tent, Feldspar wandered out into the woods to try to figure out what happened.  Mika followed and soon observed Feldspar talking to himself.  Feldspar would claim that he was talking a beautiful, but invisible woman but Mika thought perhaps something was wrong with Feldspar and that he was suffering some sort of side effect from the reincarnation.

The rest of the night went uneventfully but as the party was exploring the following day Vlad had about a gallon of milk suddenly released on top of him.  Again nobody saw anything but Feldspar swore it must have been his friend.  It was at this time that the party began to think that maybe Feldspar had been reincarnated as a mage and that he was casting minor magic spells to mess with the party.  These relatively harmless incidents continued for the next couple of days and the party continued to blame Feldspar, but he continued to insist it was his friends (as he now claimed there were two).  The party insisted that Feldpar was going crazy, especially since he kept changing his description of his friends.  Feldspar finally insisted that "she was a beautiful lady and that he gave her his marbles!" 

As the party slept one night, they were attacked by a pair of pistol wielding bandits who shot Vlad while he was on watch.  Vlad was soon knocked out but the rest of the party was able to easily dispatch the bandits and then revive Vlad.  The party gathered the two pistols and the little bit of ammo that the bandits had left, and would later trade one of the pistols for a wand of cure light wounds.  When the party checked back in at Oleg's, Joseph was still out of it, but a package had arrived from Restov and with it a note from Karsten Lebeda instructing the party to bring the The Stag Lord to justice.  Also included was 1,000 gold pieces for their early success in fighting the bandits.

When the party set back out they traveled to the west and through a region that was littered with powerful bear traps.  They avoided most of them but accidentally set off a couple.  When they camped that night they were again attacked, this time by a werewolf.  As Feldspar lay bleeding on the ground after another bite from the lycanthrope, the werewolf suddenly fell over unconconscious.  Shortly after it was killed by Vlad, Perlivash revealed his presence and indicated that he had put the werewolf to sleep in order to help his friend Feldspar.  He also indicated that Tyg-Titter-Tut was nearby but that she wouldn't reveal herself because the rest of the party wasn't as nice as Feldspar.  Perlivash then told the party where they could find the Lost Temple and when Vlad gave Perlivash a gift of some dried meat, the faerie dragon told Vlad that he would end any pranks directed at Vlad. 

The next morning the party awoke to find that a severe cold front had moved in, dropping temperatures to below zero.  The cold front lasted several days and the party decided to shelter in their tent with a roaring fire going rather than risk traveling in the cold.  When the cold front finally passed, the party continued to explore with a focus on heading toward the location of the lost temple. 

Deathly Chill
The exploration begins . . .

The party picked up where they left off last time, beginning with an interrogation of the bandit Kressle.  Upon questioning the bandit, the party learned that there is a larger group of bandits in the area, under the leadership of The Stag Lord.  Kressle mentioned that there is a fort to the south where the Stag Lord lives and that all their spoils go to the fort and the bandits are then given their cut of the spoils after delivering them.  When questioned as to why she chose the bandit life, Kressle merely stated that people had always tried to take from her and she learned early on that if she didn't take back, she'd just be a victim.  Despite being given numerous opportunities, Kressle refused to repent for her crimes.  With a heavy snow falling, the party decided to take the boots from the bandits and tie them up in the tents for the night.

The next morning the party awoke to find that nearly five feet of snow had fallen over the past twelve hours.  They also discovered that all but two of the bandits had died during the night due to exposure.  The remaining bandits were Kressle and Sylvano Baggio.  With the snow having finally stopped falling, the party set off to return to Oleg's to report on their success and to turn over their captives.  Along the way though they questioned Sylvano and learned that he was much more accepting to rejecting the bandit life and trying to earn an honest living.  Sylvano also revelaed more information about the Stag Lord, stating that he was a cruel and brutal leader, but also a drunk.  Given his cooperation and his willingness to leave the bandit life behind him, the party decided that Sylvano would be spared and allowed to travel to Brevoy.  However, Kressle still refused to repent for her crimes and was thus, executed by Vlad Black after Joseph Lagrange consulted his harrow deck. 

After nearly two days of travel, the party finally returned to Oleg's with their one remaining bandit.  As they arrived they discovered that a group of mercenaries had arrived from Restov to serve as guards for Oleg, lead by Kesten Garess.  Kesten did inform the party that he was looking for a bandit by the name of Falgrim Sneeg.  He warned the party that Sneeg was dangerous but promised a reward should Sneeg be brought to justice.  The party also learned that Jhod Kavken, a priest of Erastil, had arrived at Oleg's.  Jhod then informed the party that he was searching for a lost temple to Erastil that was rumored to be hidden somewhere in the Stolen Lands

After resting up and trading with Oleg, the party went back out into the wild to start exploring the Greenbelt in earnest.  Early on, their explorations proved fairly easy, encountering a pair of worgs, but having little trouble dispatching them.  They then came across the ramshackle hut of Bokken.  They traded with Bokken and then learned that the hermit was on the lookout for fangberries.  From there they continued to travel south where they encountered the lair of a trap door spider that had clearly been very active in the area.  They were able to kill the spider and when they investigated its lair, Vlad found a cryptic map.


The party then circled back to Oleg's and reported what they had found before resting up and heading south again.  They traveled mostly due south from Oleg's, toward the area where they found the bandit camp.  Unfortunately for the party, as they traveled through the forest, they were ambushed by a shambling mound.  Joseph was killed almost instantly as he was grabbed by the giant plant and then squeezed to death.  The party rallied and tried to fight off the plant but soon Feldspar fell victim to the creature as well after he was slammed by the plant and knocked unconscious.  As the party fought on, they were at last able to slay the creature, but not before Feldspar succumbed to his injuries.  With sullen hearts, the party carefully loaded Joseph and Feldspar onto the horses and returned to Oleg's. 


Into the Stolen Lands

Cice Tappo was working at the bar when a masked individual, later determined to be Karsten Lebeda entered and proposed a job that needed to be done.  He needed about five or six individuals to "acquire" some documents for him from the Bank of Abadar.  Cice soon contacted some friends whom she knew were also looking for work and the party consisting of Cice, Feldspar Ironbeard, Joseph Lagrange, Vlad Black, Mika, and Bob the Summoner agreed to meet Karsten to learn more about the job.

Once at the meeting, the party learned that some lands belonging to Rostlanders had been taken by Issian nobles and that the true deeds to the lands, which could prove the rightful owners, were being stored in a deposit box at the Bank of Abadar in Restov.  The party was given a day to retrieve the documents from box 37 and bring them back to Karsten.  The group traveled to the bank in an effort to scope out the building prior attempting to retrieve the documents.  While researching the area, the group learned that there was minimal guard presence in that part of town and that what few guards did patrol the area, came by the bank approximately every half hour.  Bob came up with the plan to use his eidolon to enter the building and retrieve the documents so that none of the party members would have to enter.  The group agreed to the plan and Bob's eidolon was able to easily retrieve the documents.  The party retreated to their favorite watering hole, thinking that the job had been easily performed.

Once at the inn, most of the party was getting ready to settle in while Vlad returned to his family's estate.  However, just when they thought it would be easy, they were contacted by one of Karsten's associates who told them that they had been spotted during the break in and that they needed to get somewhere safe.  The party was taken to a safe house where they spent the better part of a week laying low before Karsten returned and told them that they would not be safe in Restov for a while.  He did insist though that he would pay his debt for the documents they recovered did prove that some of his family's lands had been wrongfully taken from them.  He smuggled the party out of Restov and took them to a gathering at a farmstead about an hour outside of town.  Once there, they discovered that they were receiving one of four charters to explore and tame the Stolen Lands.  Specifically, they would be tasked with exploring and taming the Northern Greenbelt region of the Stolen Lands.  Prior to leaving, the party had a chance to interact with some of the other explorers and met Maegar Varn who offered to assist the party should they need it.  He expressed a desire to work together with the party for their mutual benefit.

The following day the group set out for Oleg's Trading Post, just south of Brevoy.  The journey took about four days and they arrived on the afternoon of the 28th of Calistril.  They were met by Svetlana Leveton who wondered if they were the promised soldiers from Restov.  When the party explained their true reason for being there, Oleg Leveton became more irritable than normal, fearing what the prospect of adventurers in the area could mean for his quiet little outpost.  Svetlana; however, saw an opening to ask the party for assistance with their bandit problem as the last several months had seen a group of bandits arriving and demanding taxes from the couple.  The group agreed to help the couple and to take care of the bandits, preparing to ambush the bandits the following day. 

When the bandits arrived the following morning, the group laid wait in ambush and attacked as the bandit rode into the outpost.  The bandits were clearly startled by the attack and took the brunt of the first volleys from the party, but they rallied briefly, including knocking Cice unconscious before the leader of the small group of brigands was slain and the rest surrendered or were unconscious.  Upon questioning the surviving bandits, the party learned that the bandits had an encampment about twenty miles to the southwest, and that the true leader of the group of bandits could be found there, a woman named Kressle. 

The following day, the party set out for the bandit camp, hoping to end the threat once and for all.  The minimal trail and the thick forest covering slowed the party as they tracked the bandits and they had to camp for the night before reaching encampment.  During the night, Joseph heard the sound of something approaching the party's camp and cast light on a stone and tossed it toward the sound to try to get a better look.  Still unable to see anything he woke Mike to let him take a look and Mika soon saw the clear outline of a troll.  The party was quickly, and quietly awakened and Feldspar nearly shot the troll as a second troll approached.  Fortunately for the party, Feldspar realized that they party had yet to be detected and the trolls, along with two other trolls soon moved on toward the south without confronting the party.

The next morning the party continued on toward the bandit camp on the bank of the Thorn River.  The group was able to again take the bandits by surprise and get the drop on the nine bandits stationed at the camp.  These bandits proved to be tougher than the small group that was sent to Oleg's and both Cice and Feldsparr took quite a bit of damage before Kressle was finally knocked unconscious and the rest of the bandits surrendered.  As the party healed their wounds and prepared to interrogate the captured bandits, thick, heavy snow flakes began to fall from the sky.


Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.