It was a joyous occasion for the entire nation of Pohjola for Baron Vlad Black had at last chosen a bride and was being wed to Serani Orlovsky. Not only was the entire town of Raven's Bluff buzzing, but nearby nations were as well as the event drew attendees from Brevoy, Mivon, and Varnhold just to name a few. Everyone was excited for the nation was thriving and there had been relative peace and stability for many months.
As the ceremony was just getting started though, a low buzzing grew into a much louder buzz. Though this was not from the crowd, who had been hushed by the beauty of the young bride, but rather, was from a pair of giant bee swarms that flew through the crowd and wedding party. The happy event turned into a terrible scene as the guests screamed and ran cover. Many members of the High Council jumped into action in an effort to escort guests to safety or to fight off the bee swarms. The council members were able to defeat the swarms with their magic, and even Serani got involved as she used a wand to destroy many of the attacking bees.
The ordeal was not over though with the defeat of the swarms. For shortly after the last of the bees was killed, a wall of thorns grew around Baron Black and a trio of spriggans sprang from it to attack the baron and his bride. The spriggans proved to be only a minor nuisance however, but it was what occurred following their attack that truly terrified the wedding guests. For a booming voice carried over the ground and proclaimed that doom would fall upon the town and the voice identified itself as a scorned gnome named Tenzekill Braybittle but indicated that a Queen Rhoswen would have her vengeance. As the voice died out and the panicked screams of the guests quieted, a thick, unnatural mist came out of the woods and began to surround the guests and head for the walls of the town. The mist was so thick as to reduce visibility to a mere twenty feet. The guests again grew terrified but were eventually lead back to town by the members of the High Council.
Upon returning the Raven's Bluff the party decided to wait out the mist and let it dissipate before heading out to investigate. However, after a couple days the mist had not dissipated and if anything, it had grown thicker. Worse, the High Council received word that the mist was spreading throughout the kingdom and was not confined to just the capitol. Investigating the mist revealed that it was definitely magical in nature even though the mist itself was not magical. At last, the party determined that they had little choice but to head out into the mist to investigate it. Jhod Kavken did tell the party about a reclusive druid named Devarre Snowgaard who lived in the Narlmarches and might know more about the strange mist. With that information in hand, the party set out to find the druid.
As the party made camp that dirst night in the Narlmarches, they were interrupted by a dryad that stepped out of a tree trunk. The dryad collapsed to the ground, clearly weak and in distress. She was able to plead with the party to help her sisters and to give them directions of following a stream before she screamed in agony and died on the ground before the stunned party. The party followed the stream and soon came to a clearing where two figures were bound before a large fire while several spriggans danced about, taunting the bound figures.
The party wasted no time in attacking the spriggans and once again the spriggans proved to be no match for the party. As the last of the spriggans was defeated, the party rushed to the two captives and found that one was a dryad named Fira, the eldest of the dryads in the grove, and the other figure was a unicorn named Palombier. Fira informed the party that she was the last of five sisters, as the spriggans had killed the trees of her sisters, thereby killing the dryads as well. Palombier told a similar tale of having been attacked and captured by a large number of spriggans and similarly thanked the party. He healed those who needed healing but told them that he still owed a life to debt to the party.
The party continued on the next day and things seemed to be going well until a massive tree shuddered then fell to the ground in front of the party. As the dust settled, an eye popped open on the tree and it began to talk, albeit with very slurred speech. The tree, which was clearly a treant, stumbled to its feet and began swinging wildly at the party members. It raged at them for destroying the forest. The party mostly attempted to stay out of the treant's way while engaging it in dialogue. In a moment of clarity, the treant realized that the party was not aligned with the spriggans that were attacking the forest and soon introduced itself to the party. Though its speech was still slurred, the treant, named Vinroot, was somewhat able to tell of what was happening in the forest and to direct the party to the druid Devarre. Before leaving, it did share its flagon with Aven Darkheart who soon became a bit weak willed but otherwise was ok.
The party was at last able to locate the ancient fey mound where it was rumored Devarre resided. Using some dust given to them by Fira, the party was able to penetrate the magic that hid the true nature of the fey mound, including three monoliths and the cabin of the druid Devarre. When they arrived the party did not locate anyone in the area and all appeared quiet. However, near the cabin the party located a pit that had a wolf trapped in the bottom of it. The party was able to rescue the wolf though it was clearly hungry and dehydrated. Upon approaching the cabin, the party eventually located a lone occupant, the druid Devarre. As they asked him about the happenings in the forest the druid seemed confused and offered little help. As the party pressed though he began to get angry and left the cabin whereupon he began casting Call Lightning Storm.
The party sprang to defend itself but tried to subdue the druid rather than kill him outright. The druid was powerful but seemed almost to be fighting himself at times. The party was soon able to subdue him and as they did, they observed a will-o-wisp fly out of the druid's body and race off into the distance. With the will o wisp gone, Devarre was soon himself again and was able to explain the nature of the fey mound to the party. He explained that the monoliths served as anchor points between the material plane, the first world, and the fellnight realm. The fellnight realm he explained was a prison realm created by the fey to house a powerful, but evil fey creature. At first, the party believed that this creature was Rhoswen but Devarre explained that the realm had actually been created for Nyrissa, but that other fey were later imprisoned there as well. He was then able to direct the party to the location of the source of the mist, where he hoped that the party could solve the problems befalling the forest.
When the party arrived at the waterfalls that they were directed to, the found that there was a small clearing in the mist around the pools that the waterfalls flowed into. From one of those pools however floated strange puffs of mist that then moved into the rest of the forest surrounding the pools. The party climbed up to the pools and began to investigate the upper most pool when they were attacked by a pair of water elementals. The fight against the elementals was difficult but ultimately the party once again prevailed. As the fight ended the party was able to locate mystical fey stones at the bottom of the pool but as they went to retrieve them, Tenzekil and at least forty spriggans revealed themselves from the brush around the pools.
The party was surrounded and knew that their only hope was to run. Fortunately for them just as they began to run, Palombier appeared with a host of other forest creatures and fey. Palombier urged to party to race to his location and he and the other unicorns with him could get the party to safety. The party raced to the unicorns and were able to be carried away to safety and to a large gathering of good aligned fey and forest creatures. The party soon learned that there were numerous factions present at this gathering and that the various factions could not agree on a course of action with regard to the invading army under Rhoswen's control. Eventually though the party was able to appeal to their sensibilities and convince the gathering that they needed to band together to fight the invading army. Ultimately each faction agreed but it was discovered that a group would need to travel into the Fellnight Realm to repair the barrier from the inside. A large army would be hard to conceal, but a small party should be able to get the job done and thus, it was decided that the party would travel into the fellnight realm to seal it from the inside.
WOOOHOOOO! The fey realm. Scary land I bet.