Stolen Lands

Murders Most Foul

After recovering from their encounter with The Lonely Warrior, the party resumed their explorations of the southern Greenbelt region. They found more farmable plains with some rolling hills but little else for the first few days. As they continued to explore though they eventually came across some more troll tracks, these being north of the proposed border between Hargulka's Monstrous Kingdom and Pohjola. The party followed these tracks for a few days and Torm even had his eidolon, George, follow them for a bit.

As they were following the trolls though the a massive windstorm swept across the region, making it impossible for Aven or George to remain aloft smd requiring the party to seek refuge in an old hunters shack for an evening. When they awoke the next day the party continued to follow the trolls and eventually observed the tracks lead back south of the proposed border. The only real disruption that the party found was a dead hunter who appeared to have had much of his body eaten recently.

The party ended their tracking of the trolls and moved back north of the border themselves and continued to explore. They again continued to find much farmable land but not much else. One night; however, while the party was camping, Kanon was on watch and heard a woman crying for help. He raced into action and followed the sound of her cries in an effort to aid her. When he reached a rocky area where the sound was coming from though he was attacked by a leucrotta, a creature with the body of a lion, the head of a badger, and the hooves of a stag. Alone, Kanon proved to be no match for the creature and was soon rendered unconscious.

The next morning, a surprisingly well rested Torm awoke later than expected, for Kanon could not wake him for his shift on watch. He soon realized that Kanon was nowhere to be found and roused the rest of the party. It did not take them long to locate Kanon's tracks and the ran off after their friend. They located the same rocky area that Kanon had found the leucrotta and saw a cave into which it appeared something had been dragged. They investigated the cave and found the corpse of a young woman in one corner, and an unconscious Kanon hanging from the ceiling in another. Although Kanon was badly hurt, he was still alive.

As they located Kanon, Vlad's eagle alerted him that something was attacking the horses at the camp. The party hurried back toward the campsite but were met by an angry leucrotta on the way. While the creature was very formidable when facing just Kanon, it was no match for the combined might of the party. It was; however, successful in killing the horses that were left behind at the camp site while the party went in search of Kanon.

After the battle with the leucrotta the party decided it was time to return to Raven's Bluff. They made their way back over the next couple of days and arrived in time to learn about a series of killings in and around the city. The first night, several livestock had been slaughtered and partially eaten. The following night a handmaid had been killed, part of her ear having been ripped off. The third night, a shepherd boy and part of his flock had been killed. The citizens of the town were anxious and scared and Vlad and the rest of the Council agreed to immediately investigate the attacks personally.

That night the took up position outside the city in the general area where the previous two attacks had occurred. Early in the night a barbarian named Kundal came out the city gates armed with just an axe. When confronted by the party he told them that he was going to try trapping some game. He was warned that it was dangerous at night but was unconcerned. Torm sent George to look after Kundal and to "keep him safe". A couple of hours later, George reported to Torm that the barbarian had felled a running elk with his axe, and not long after that, Kundal passed by the party on his way back into town, dragging the animal behind him. The party did not see anything else that night but upon returning to town, they learned that a traveling merchant had been slain in the night.

The party suspected that Kundal may be responsible and had already learned that there was a mix of human and wolf prints near the sites of the previous murders. They went to the Flaming Wench Inn where Kundal was staying, only to learn that he had left that morning. The innkeeper, Beovir Dyrmundsson claimed not to know anything about Kundal leaving and let the party into his room. A search of the room reveal a severed human ear under bed, still bearing an earring that was identified as belonging to the maid who was killed.

The group quickly raced out of town in search of the barbarian and caught up to his wagon, ordering him to stop. He was questioned but denied any involvement in the killings. He also claimed that he had indeed checked out that morning, leaving his key with the innkeeper. Aven became suspicious of the innkeeper and decided to examine Beovir's room at the inn. Inside he found a magically trapped chest but not much else. The party decided to watch both the inn and the barracks where they had secured Kundal that night to see if anything happened at either location. Nothing happened at either location that night, but also nobody was killed in town. The party was confident that he killer was either Kundal or Beovir and decided to call on Joseph's spellcasting prowess to help uncover the mystery. They had him use Speak With Dead on the slain townsfolk but all any of them could remember was being attacked by a large wolf. Without a clear answer as to who the killer is, the party decided to take some time to consider their options and look for more clues.

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Friend or Foe?

As Kanon continued to inspect the walls of the tower in Candlemere the rest of the party decided to explore the surrounding area. The party set out to explore the plains surrounding the lake and it was not until a few days later, when they were on the western shore of the lake, that finally encountered someone. They found a dilapidated hut surrounded by a rickety fence and a lonely looking scarecrow in between. The fence had a rusty bell on it but when the party passed the fence line without ringing the bell, the scarecrow animated and attacked the party.

The construct was no match for the seasoned party and they proceeded to inspect the interior of the hut. Upon searching the hut, it appeared that it was inhabited, at least recently, but that nobody was home. Aven then set out to look for whoever the owner might be and located her a short distance away. When he approached her, they exchanged a few words and she appeared to have been angered and attacked Aven with a spell of some sort. Aven retreated and flew back to where the party was waiting at the hut and warned them of old woman who had attacked him.

The Old Beldame arrived soon after Aven, appearing as a bird and shapeshifting back into the form of an old woman with greenish skin. She yelled at the party for trespassing and called them thieves and soon followed that with a series of spells that seemed designed to incapacitate but not kill. She was however, just one old woman against a party of five and she was quickly subdued by the party. After restraining her, the party woke her up and interviewed her. They learned that she had lived in the area for a long time, that she was an herbalist and a sorceress of the fey bloodline. She told the party that she just wanted to be left alone but was willing to occasionally trade with them. She even mentioned that she could help identify items or perform magical services for them so long as they compensated her and largely left her alone. She was not concerned with the growing nation that the party was building provided that they respected her privacy.

After dealing with the Old Beldame, the party returned to Candlemere to check on Kanon. When they arrived, Kanon told them about all the cool history he had learned about the ancient Cyclopean empire and how he could now speak and understand their language. The party though was ready to continue exploring and so they all, including Kanon, left the island. As they continued to explore the regions on the edges of their kingdom, the party came across a set of tracks that unmistakeably belonged to a number of trolls headed north, toward the lands comprising their kingdom.

The party followed the tracks for a few days and it soon became clear that tracks were headed directly toward the location of the Sootscale Kobolds and their lair. The party hurried and arrived at the kobold lair to find that they were preparing a feast for both the party as well as a group of seven trolls that were visiting. The party accepted the invitation (which had evidently been sent to Raven's Bluff) and were escorted into the recently converted feast hall in the kobold lair. When they arrived, they learned that the trolls were emissaries from Hargulka's Monstrous Kingdom. Hargulka, is a troll that is attempting to provide a safe haven and kingdom for all the "monstrous" races in the region according to his emissary. His emissary indicated that Hargulka wished to negotiate a border between his kingdom and that of Pohjola. During the feast, the leaders of Pohjola agreed in principle to set the border between the two kingdoms at Shrike and Murque rivers with Pohjola to get the lands north of the rivers and Hargulka the lands to the south. The emissary indicated he would have to take the proposal back to Hargulka for approval, but he was confident that it would be agreed to.

The party left the feast and resumed their explorations. They eventually came across a long ago built tomb that appeared to have been built for a barbarian warrior. When they entered, the party found that the initial chamber was occupied by a pair of bat swarms but that they appeared to be sleeping at the moment. As they ventured further, they encountered another chamber that featured four large faces occupying opposite walls of the octagonal room. As they entered the room though, they learned that the faces comprised a part of trap that blasted a wave of negative energy over the occupants of the room, causing Kanon to become fatigued. As the trap went off, a dozen skeletons animated and attacked the party.

The skeletons were no match for the party but when the party ventured forth into the next room they encountered a powerful undead, The Lonely Warrior. The tomb was built for him and he attacked the party when they entered his burial chamber. He appeared to quickly kill two of Vlad Black's animal companions, then also appeared to strike down Aven. As this was happening, the bat swarms had also been awakened and attacked. The battle was perilous, but the party eventually succeeded in vanquishing the undead warrior. As they struck him down, the air shimmered and his spirit rose before them. He informed the party that they had finally passed the test that he had been cursed to inflict on any who entered and that their courage allowed him to finally find peace. As the party looked on, they saw that their fallen friends were, in fact, still alive, though unconscious.  At that, the party breathed a sigh of relief and were able to get rest of their own.

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Uncovering the Secrets of the Tower

Having returned to Ravens Bluff and regrouped, the party, once again full, decided after some deliberation to focus on governing their kingdom for a couple of months. Pohjola continued their steady expansion by claiming more territory and building both a series of farms and roads, while also beginning the preparations for claiming another swath of the Narlmarches. While they were in the capital, Baron Black was approached by Loy Rezbin about the possibility of starting a settlement near the lair of the tatzylwyrm Sithriss. Rezbin assured the baron that he would only establish the settlement if he had the blessing of the wyrm and also agreed to protect the wyrm and to be eventually be annexed by Pohjola should the nation wish to do so. After some deliberation, the leaders of the nation agreed to the request on the condition that the wyrm be protected and that the wyrm agree to the existence of the nearby settlement.

The following month saw more good times for the burgeoning kingdom as the small populace experienced an economic boom, bringing in even more resources to the kingdom while still maintaining a low taxation level. Meanwhile, Cice set off to Restov to acquire some new magical scrolls and to  learn more about the mysterious ring they had found in the depths of the tower. She was able to learn that the ring of regeneration only ever charged one charge at a time, but that it could be recharge by depositing some of your life force into the ring.

With a couple of successful months of managing the kingdom behind them, the party decided that it was time to return to the tower at Candlemere in hopes of finally learning all of its secrets, as well as defeating the guardians in the tower. As the party landed on Candlemere, they were soon attacked by another Will-O-Wisp but with seven members in the party it was defeated without too much trouble, especially with the help of Cice's magic. After vanquishing the wisp, the party encountered no further resistance on their way into the tower.

Having explored the upper reaches already, the party returned to the depths below the tower and made swift progress to the room wherein they had previously met a roadblock in the form of an Otyugh and another aberration that seemed to control it. The party took a moment to buff themselves with various magics and then charged into the next room.

This time they found that the room was occupied by two otyughs as well as the third creature. With all seven party members in attendance though, the party was able to dispatch the aberrations with little trouble. As they searched the room after the fight, Darrick noticed a secret door on one wall, while the others were checking out the mysterious portal on the ceiling of the room. As Cice, Aven, and Kannin checked out the portal, which seemed somewhat unstable, they noticed that it lead to a region of space that did not appear to be anywhere near where they were. All three got to experience a brief moment in the vaccuum of space before returning to the breathable air of the room.

Meanwhile as Darrick examined the secret door he determined that it was not trapped and tried to open it. Unfortunately for him, it was indeed trapped and emitted a fireball into the room, damaging several members of the party. After another attempt, he was finally able to disable the trap and then entered into the room beyond, which contained a single magical glyph. The party examined the glyph initially but were unable to determine what exactly it did, until Torm decided to press the glyph. As he did so, all of the walls below the main floor of the tower began to glow with an arcane energy, detecting as magic. Torm looked closely at the walls and discovered that despite the carvings being in Cyclops, he could still read and understand them. If another person attempted to read them at the same time though, neither could make out the writing.

The party took turns trying to read the wall and learn more about it but most soon dismissed it. Kannin; however, was very intrigued and declared that he was going to stay in the tower and continue reading the wall, even though he soon deduced that it would take nearly a week given that the wall would rewrite itself as he read it. The rest of the party though did not wish to wait that long and set off to once again explore the rest of the tower as Cice in particular was interested in locating and spellbooks that the mage may have left behind.

When they went upstairs, the party eventually located a magically hidden area in the top floor, inside of which resided a book. Once again Darrick looked at it when Cice grabbed it and again decided that it was not trapped. He took the book from Cice and opened it, only to learn that it contained a very deadly trap and was struck down by the magic of the trap before the book could be opened. Cice recovered the book and tucked it away for safe keeping then retrieved the Ring of Reincarnation and used it to bring Darrick back, as an elf.

After spending almost a week reading all the walls below the tower, Kannin felt more intelligent and had a good understanding of history, as well as the ability to speak and read Cyclops.

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One Eye on History

As the party returned to Candlemere Island, Darrick and Torm decided to explore some of the brambles around the tower, leaving the rest to explore the depths of the tower. Not to be deterred, the remaining four party members ventured forth and investigated the seemingly bottomless pit.

The exploration began by lowering Kanon into the pit. As he descended; however, he felt something slimy wrap around his waist. It grabbed Kanon tight and could have spelled trouble for the fighter were it not for the quick thinking of Joseph who cast a spell on Kanon allowing him to slip free of the slimy grasp. Kanon was pulled back up and at this point Baron Black could see to the bottom of the pit and estimated it to be only about sixty feet deep, though the others still could not see through what appeared to be some sort of an illusion. The party attempted to take some shots at the creature in the pit, but with most of them having to rely upon Vlad's description, they were unable to inflict much damage and the creature soon retreated.

Once again Kanon allowed himself to be lowered into the pit by a rope as Vlad prepared a second rope around himself to be able to follow right behind should Kanon find more trouble. As Kanon descended, he heard a weird, unintelligible mumbling emitted from the bottom of the pit. At first it appeared to have little to no effect on Kanon but he soon began to babble inoherently before once again becoming wrapped up by the creature. This time; however, Kanon was not able to break free, and to his horror, this creature had several mouths that latched onto him and began to suck his blood, even as the amorphous creature molded itself around him, completely engulfing Kanon.

The party fought valiantly but Cice never could pierce the illusion that hovered over the pit and as such, could do little to help. As Joseph and Vlad attacked the creature, it eventually spat Kanon out, but not before the brave fighter had given his life. Working together tough, Joseph and Vlad were at last, able to kill the creature. The group began to mourn Kanon when Cice noticed a magical ring half submerged in the mud at the bottom of the pit. As she examined this ring, should could not make out all the properties in the ring, but it appeared as though it conferred on the wearer the ability to reincarnate another. Cice wasted no time in using the ring to reincarnate Kanon, who came back to life, albeit with a much more coppery skin tone and the ability to see in the dark.

With Kanon restored to life, the party had time to examine the bottom of the pit and saw that the walls of the pit were completely covered in carvings. The entirety of those carvings was words in the Cyclops languange. There was also a carved hallway leading out of the pit and this too had the walls covered in the Cyclopean language. The party followed the hallway, and the carvings, to a room wherein the skeleton of the mage Danmac Lettadel lay. Around his neck was a magical amulet that proved to be an Amulet of Natural Armor. Also among the remains of the mage was his personal journal describing how he came to the Stolen Lands to study the Candlemere Tower and how he learned of an ancient struggle between the Cyclopean Empire and Yog-Sothoth.

The party pressed forward and were soon met by another aberration, one that looked like a giant maggot but with a tail full of sharp teeth and a sharp stinger. This particular creature also appeared to suck the marrow out of the bones of its victims. It was a difficult battle, but the party once again prevailed and located a secret door in the room that lead to another short hallway. Rather than press their luck though, the party decided to spend the night before moving on so that they could recoup some of their energy and resources. That night though their dreams were filled with terrible visions and nightmares, though most were still able to get a good night's sleep.

The following morning the party explored the short hallway and found a room that housed a foul smelling, three legged creature that attacked Kanon. As the doors were opened though the party realized that there was a darkness obscuring the ceiling of the room. At about the same time, Vlad became paranoid and tried to resist Joseph's efforts to make him stronger. Kanon battled the creature, trading blows back and forth but soon Vlad became particularly paranoid and ran out of the room, striking Joseph down in the hallway as he fled. As Vlad ran, and Joseph bled, Kanon and Cice attempted to fight on, only to eventually see a second creature reveal itself as the darkness at the top of the room dispersed. Cice also noticed that there was a swirling, purple mass at the top of the room that resembled a portal to some unknown region.

Despite their valiant efforts, Kanon soon went down as well and Cice was forced to retreat in the hopes of saving her comrades later. Cice did use her familiar, Scree, to observe the creatures as they appeared to simply wait in the short hallway where Kanon and Joseph's bodies lay. It was short time later when Cice observed the creatures retreat from the hallway, leaving the bodies where they were. Cice was able to revive Kanon, but when they attempted to do the same to Joseph, he would not wake, though they did notice that he continued to breathe.

As Cice and Kanon dragged Joseph's body out of the tower, they soon found Vlad who insisted the party had attacked him, but was cautiously still trusting the party. He was able to cast a small restoration spell on Joseph, enabling the Cleric to at least wake, though Joseph was unable to interact with the party. The party was able to return to Ravens Bluff where Jhod Kavken was able to determine that Joseph had suffered a terrible amount of wisdom damage, but fortunately between Jhod and Vlad, they were able to restore all of Joseph's lost wisdom. With that the party vowed to return to the Tower at some point to deal with the entities inside, but first they needed to reflect on what they had already learned.

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A Haunted Tower

As the party crossed the icy lake they were met by a fellow adventurer, named Darrick, who claimed that he was specifically looking for them and that he wished to offer his services to them. Some were a bit suspicious at first but the party agreed that an extra pair of hands and eyes could serve them well, and not just because the monk Aven had wandered off. The island was filled with thick brambles and nettles on all sides. The party was forced to forge a path through the thick nettles with Kanon leading the way.

As they approached the tower though a sense of unease fell over the party and many of them were shaken by the feeling. It was at this time that a floating ball of light, presumably one of the dancing lights that many travelers had reported, appeared and attacked the party. The ball's attacks proved fairly damaging to the party, but more importantly, it proved to be very difficult to hit in return. The party was having a difficult go of it until Kanon at last lined it up and split it in two with a single strike. Kanon was quite excited by this turn of events and even Torm offered him a tax break as a result of his labors.

After defeating the little ball, the party forged on toward the tower. After a few hours of labor they at last reached a clearing that spread around the tower. The party's relief soon turned to dread though as a large group of humans came running through the door, though it remained closed, and through the party. The sight of these fleeing humans terrified Joseph and Torm and they took off running toward the lake. The rest of the party would not be deterred though, and Darrick in particular wished to show his worth to the party, ignoring the strange carvings on the walls of the tower and entering into its main hall.

As Darrick began to explore the entryway, he became paranoid that everyone was trying to kill him. This would prove to be at least somewhat true as Kanon, apparently believing that Darrick was not sufficiently impressed with Kanon's dispatching of the ball of light, came up behind Darrick and struck him down with a single blow, leaving Darrick unconscious in a pool of his own blood. This spooked the rest of the party enough that they remained outside the tower (or running toward the lake) while Kanon continued to explore (though Vlad did at least throw a heal toward Darrick to keep him alive).

As Kanon continued to explore, Cice began to look more closely at the carvings on the outside of the tower, and soon discovered that they were words written in Aklo. Even with the aid of a spell to help her read the language, she still had difficulty deciphering everything, but did catch some references to an entity called Yog-Sothoth. As Kanon was exploring, he located a fancy dagger that appeared to have some magic about it, but as he grabbed it, he felt drawn to a makeshift altar in the center of the room. The party watched in horror as Kanon began to loosen his armor as he stood in front of a bowl-shaped depression in the altar. Despite their attempts to get his attention, Kanon continued to work at loosening his armor, apparently bent on using the dagger on himself. Lucky for him though, Joseph had recovered from his terror and returned to the tower. Joseph soon realized that the tower was infected by a series of haunts and was able to start destroying them, including the one that had taken over Kanon at the altar.

With that the party was able to heal and retreat to the other side of the lake, but they remained determined to continue to explore the tower. They returned a couple of days later after Vlad had successfully summoned a new animal companion and resumed their exploration of the tower. Torm was curious about the altar and attempted to activate some sort of response a couple of times by cutting his hand and letting the blood flow into the bowl, but to no visible effect. As the party explored they found what appeared to be an endless pit in one hallway and then stairs leading up. They chose to explore the upper levels of the tower after making a few attempts to discern just how deep the pit was.

When they reached the upper levels they found what appeared to have once been a library of sorts and another room that may have once been a laboratory. On the final level, they located what was once a bedroom. The walls of the room were scrawled with what appeared to be more writing. Cice looked closely and soon discovered that the writing was again in Aklo. However, as she began reading it, she started to babble in Aklo, despite the attempts of the party to stop her. At last they pulled her out of the room, but she continued to act strangely. She was far more uncouth than before and seemed reluctant, at best, to use any of her powerful magics.

The party decided to spend the night in the tower, but not before Torm summoned an earth elemental to explore the area directly beneath the main floor of the tower. As the elemental was exploring, Torm eventually sent it to explore the area where the pit was, only to immediately lose contact with it. The party slept fitfully that night, with some of them having terrible nightmares, and when they awoke, they decided to retreat once again to the far side of the lake. Around mid-day Cice did begin to act normally again and announced that she could once again cast her most powerful spells. The party at this time agreed that the third time would surely be the charm and decided to once again mount an expedition to the tower, crossing the lake and preparing to enter the haunted tower.

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A Dish Best Served Cold (and with some fire)

Baron Black and his Treasurer Torm limped back to the capitol where they rejoined Joseph and Cice Tappo.  Saddened by the death of their comrades, the group also received a letter from Hannis Drelev detailing his displeasure with their recent efforts at spying on his newfound kingdom. Although the matter of the letter was important, Baron Black decided that a more pressing matter was seeking revenge on the tendriculous that had killed General Mugwort and Warden Micka

Baron Black began by asking Cice if she knew anything about tendriculouses, and was pleased when she was able to tell him of their primary weaknesses.  With that information in hand, the party set out to find some new equipment to deal with the plant and to also find some adventurers who would be willing to travel with them.  Torm was able to find one such adventurer when he stopped by the barracks and found a squatter named Aven who was willing to accept the mission.  While Aven's appearance often causes him to be confused for a devil or demon, Torm was not concerned.  The party also recruited another squatter, Kanon Phodder, as he was exiting a local tavern.  Kanon appeared particularly interested in traveling south.

With new friends in hand, the party returned to the mud bowl where the tendriculous had ambushed the smaller group just a few days before.  Torm summoned an air elemental to scout the area in an effort to look for the creature and was at least somewhat successful as the elemental located the tendriculous and was promptly killed by it.  With the creature revealed though the party attacked, unleashing an array of ranged attacks.  The plant did rush out toward the party in an effort to close the gap but was soon penned in by Fire Elementals and Vlad's wolf animal companion.  Unfortunately for Vlad, the plant managed to consume the wolf, but the rest of the party escaped relatively unharmed and vengeance was theirs as the creature was slain and at least some of the belongings of their comrades were able to be recovered.

After celebrating their revenge, the party continued to explore the area around the mud bowl.  While camping a short distance from the bowl, the party's rest was interrupted when Aven heard some commotion coming their way.  As the party was roused Vlad was able to make out four creatures while Cice was able to discern they were speaking giant, and were likely trolls.  In short order the four trolls revealed themselves and charged into combat.  One had a large great axe while a second was armed with several spears, some of which he threw at Aven.  The other two trolls were unarmed but charged directly at Joseph who was soon rendered unconscious. 

The fight was looking bad for the party until Cice started to tell jokes in giant.  The first one merely seemed to anger the troll with the great axe and it responded by slamming the axe down on her shoulder.  Her second attempt at joke telling; however, proved much more successful and the axe bearing troll collapsed in a fit of laughter.  The party then focused their attention on one troll at a time and started to gain the upper hand.  Finally the fight truly turned in their favor when Torm smashed the elemental gem he had recovered from the giant turtle a few days earlier and a large water elemental was summoned.  Although the trolls were powerful, they were no match for the combined efforts of the party and the large elemental and the trolls were soon all killed. 

As the party sifted through the trolls' belongings they discovered something peculiar.  The trolls not only had a sizeable amount of gold on them, but all of the coins had the letters "HMK" crudely scratched onto them.  The group sorted through their own memories and could not make heads or tails of the letters for they could not recall anyone possessing those initials nor any group that had the same.  They did recognize though that something was likely amiss and made it a point to seek out more information about "HMK".

The party then made their way south along the edge of the Tuskwater Lake until they could find its southern edge.  There they noticed that there was a short waterway that connected the Tuskwater to Candlemere, a lake that has grown infamous amongst the local fishermen for the eerie tales of dancing lights on its shores and over its waters and the blood curdling screams that some fishermen claim to be able to hear coming from the island in its center.  Kanon would not be scared off though and proclaimed that he was crossing the frozen waters of the lake to the island.  As the rest of the party agreed, against the advice of Vlad, the baron sent out his eagle to scout out the island.  The eagle was unable to locate any creatures on the island but was able to see a ruined tower in the center of the island, that appeared to have been there for a very long time.  With that information in hand, the party set out across the frozen water, arriving at the bramble covered shores.

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A Kingdom Grows in a Dangerous Wilderness

As the citizens of Raven's Bluff continued to grow weary of the overcrowding and the squatters inhabiting the city, the leaders of Pohjola continued to grow their new nation and gather information about the world around them.  Spymaster Joseph Lagrange sent a spy into Drelev to learn some information about Pohjola's neighbor to the west.  Meanwhile, Baron Vlad Black claimed more land around Raven's Bluff, even as the building within the village continued.  He attempted once again to calm the squatters and move them out, but again, they refused to leave.

The following month, the kingdom continued to grow, but word reached Joseph that his spy in Drelev had been captured.  Although Grand Diplomat Cice Tappo attempted to calm the situation with Drelev, she was unable to do so and Baron Hannis Drelev let her know in no uncertain terms that these actions would not be tolerated.  On the bright side, the completion of a shrine and Baron Black's calming words did finally manage to convince the squatters to leave with the promise that they could move into a new housing development the following month. 

The next few months saw the kingdom continue to expand its borders and build new buildings in Raven's Bluff but was otherwise largely calm.  The only real hiccup occurred when a group of farmers to the north grew dissatisfied with Cice and her inability to calm relations with Drelev.  It turned out that one of the farmers was the uncle of the spy who was captured and he was angry that Cice had been unable to secure the spy's release.

As the calendar turned to a new year, the leaders of Pohjola grew a bit restless sitting in their capitol.  Coupled with this was a growing curiosity as to what lay around the borders of the Tuskwater Lake that they had yet to explore and so they set out to explore the uncharted lands to the south of their capitol.  Cice; however, remained in the capitol as she continued to correspond with foreign dignitaries and Joseph informed the High Council that he had important matters to attend to.  The remaining party members thus set out to explore the Kamelands to the east of Tuskwater Lake and south of Raven's Bluff. 

On their second day out, the party found a well-hidden trail leading down from a cliff overlooking a pool of water that was surprisingly not frozen.  Mugwort was curious about this pool of water and went up to take a drink.  Although the water seemed relatively normal, a more pressing matter revealed itself as a giant snapping turtle charged out of a little outcropping at the base of the cliff, straight toward Mugwort.  The general turned and tried to hack at the turtle but his aim was high and his bardiche passed harmlessly over the turtle's head.  The turtle's aim; however, was much more accurate as it clamped down on Mugwort's leg, puncturing a major artery and sending him into unconsciousness.  The party rallied to Mugwort's aid and soon dispatched the turtle.  Mugwort was shaken by the fight but was able to recover well enough.  As the party searched the turtle's den, Micka located a water elemental gem half buried in the mud of the den.  What the turtle was doing with it he had no idea.

The following day, the party continued south along the eastern shore of the lake and found that the Kamelands continued far to the south.  As they were exploring though, they located a strange mud pool that was bubbling with warmth and surrounded by large mushrooms and other fungal growths.  Also apparent in the air was a foul odor.  Mugwort, remembering the results of his curiosity from the day before, refused to investigate the area, but Micka was not deterred.  He and his companion, Kuma, went up to the edge of the mud pool to examine it.  Other members of the party decided at least get somewhat closer to Micka just in case; however, Torm and Mugwort became nauseated by the noxious fumes emanating from the area. 

As Micka was examing the mud bowl, the fungal growth within it lurched to life and snatched the druid into a massive maw.  As Micka became paralyzed he tried in vain to identify what had just grabbed him, but Vlad was able to recognize it as a tendriculos.  Mugwort rushed to Micka's aid only to see the druid disappear down the giant plant's gullet, and then he too became snared by a tentacle from the plant.  Torm; unfortunately, was battling his nausea, as was his horse and he was too distracted to offer much help.  Vlad sent one of his animal companions in to assist as he fired arrows at the plant, but the arrows seemed to have little in the way of a lasting effect. 

Mugwort was then briefly released by the plant only to be snatched up into his jaws.  As Vlad and his cat companion tried to help, Mugwort soon joined Micka in the creature's stomach where, paralyzed, he slowly dissolved next to the druid.  Torm was eventually able to recover from his nausea, but not before Vlad's cat had been killed by the creature as well.  Torm sent in two earth elementals to battle the plant and although they did some damaged, they too were quickly killed by the enraged creature.  Torm took this as a sign and chose to tactically withdraw from the fight at a high rate of speed. 

Vlad; on the other hand, was determined to avenge his fallen comrades and chose to slowly move back as he continued to fire arrows into the creature.  This drew the creature out of the mud bowl as it charged toward Vlad.  However, it first encountered Vlad's long time mount and companion and the horse was snatched into the creature's jaws and soon swallowed as well.  Vlad grabbed a new mount and started to back away while firing more arrows at the creature, but the plant did not seem interested in following him out of its territory.  Although Vlad continued to hit the creature with arrows it soon became apparent to him that the arrows were being counteracted by the plant's natural regenerative properties and that they essentially had no effect on it.  With this realization in hand, Vlad cursed under his breath and vowed to be back to avenge his friends, but begrudgingly turned and joined Torm as they regrouped and headed back to Raven's Bluff.

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Raven's Bluff: Squatter's Paradise

The following morning, the party continued to meet with various representatives of different interests as many came calling on the leaders of the new nation of Pohjola.  Many of the major noble houses checked in with offers of aid, as did the Church of Pharasma, Mivon, and a retired soldier turned merchant by the name of Count Addar Arnovski.  The initial offers gave the leaders much to think about as they soon realized that they ran the risk of entangling themselves into alliances and rivalries.  As they thought these offers over, they received a visit from Maegar Varn who once again renewed his desire to maintain good relations between his nation and Pohjola

Over the next few days, the party decided to attempt to negotiate better terms on some of the offers that they had received.  They were successful on several occasions in their attempts to receive better deals, or more favorable terms.  Prior to making any final decisions, Joseph spent some time looking into Count Arnovski and attempting to learn what, if any, agreements Hannis Drelev had made.  Joseph learned that Arnovski was a Rostlandic agitator who is hoping to see Rostland rise up against Issia and Noleski Surtova in particular.  What he also learned though was that Arnovski is hoping that the new kingdoms in the Stolen Lands will rile the Surtovas enough that they become entangled in the Stolen Lands, thereby making the Rostlandic rebellion more likely to succeed.  With respect to Baron Drelev, Joseph learned that it appeared as though he was likely to make agreements with House Surtova and House Lodovka.

Ultimately, the leaders of the new nation made agreements with most of their suitors as follows:

Mivon:  They agreed to establish a trade route with Mivon within three years and to negotiate permanent southern limits to the expansion of Pohjola.

Lady Nina Kitalla:  Pohjola agreed to grant equal rights to all fey within their lands and equal protection.  Additionally, Lady Kitalla agreed to serve as Councillor.

Count Addar Arnovski:  Pohjola agreed to allow him to build a system of lochs along the Shrike River so that he can further his mercantile trade routes.

Lady Vellara:  The leaders agreed to gift her a large area of land where she'll establish a vineyard and winery.

Church of Pharasma:  The church will pay for a graveyard to be built in the kingdom and the leaders of the nation will agree to outlaw the evil practices of necromancy and help the church in eliminating the undead.

Church of Gorum:  Pohjola agrees to build a military academy within five years and in addition, should the legendary weapon Ovinrbaane be located, it is to be turned over to the church.

Church of Erastil:  In exchange for a small amount of resources, Pohjola agreed that the High Priest would be filled by a worshipper of Erastil, and that position was given to Jhod Kavken.

Golden Spinnakers:  The council agreed that they would establish trade agreements with the guild and additionally, when the time came, they would allow the guild to run a rail system through Pohjola.

House LebedaTorm was eager to accept an agreement with his cousins.  The Council agreed that they would establish a trade agreement with House Lebeda and additionally, Elanna Lebeda would take on the role of Magister. 

House Orlovsky:  Pohjola agreed to an alliance of both mercantile and military interests, agreeing to aid each other should the need arise. 

Most notable in the rejected offers were that the leaders of the new nation rejected the overtures of House Lodovka and House Surtova.

After finalizing their assorted agreements, the leaders returned to their new nation and established their first settlement, Raven's Bluff.  The party got to work building a housing district and started the construction of an inn.  It seemed as though there was much hope and optimism for the new nation as Raven's Bluff was flooded with interested settlers.  So much so that there was insufficient housing for all of them and a group of squatters took up residence near the newly built housing district.  Baron Black attempted to calm the unruly citizens, but was unable to do so initially.

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Birth of a Nation

With the death of The Stag Lord, the party had a chance to rest and to interrogate the three remaining bandits, Akiros Ismort, Auchs, and Jeb the Snitch.  They learned from the three that the hills on either side of the fort were haunted and that the dead would rise up from beneath the ground whenever anyone walked amongst the hills.  Upon looking through the fort, the party was able to find a few faded symbols to the hag goddess Gyronna which may have explained the undead in the area, but they could not say for certain.  Akiros also informed that party that due to the haunted hillsides, the practice of the fort was to simply toss any dead bodies over the cliff and into the Tuskwater Lake

The party then began a search of the fort and soon found the Stag Lord's personal cache.  While most of the belongings were mere mundane items such as bedding and clothing, they did locate one chest that filled with valuables.  They also located the fort's armory where numerous mundane weapons and arrows were stored.  As the party was wondering where the everyday foodstuffs and other items were stored, Akiros somewhat reluctantly told them about the cellar where most of the fort's wealth was stored.  His hesitation had nothing to do with not wanting to help the party, but rather with not wanting to have to have contact with the guardian of the fort's supplies, Nugrah the Decrepit.  He did ultimately lead them to the trap door down to the cellar and explained that in all likelihood, Nugrah would attack them.

Once in the cellar, the party was indeed attacked by Nugrah who had shifted into the form of a wolverine.  He proved to be little match for the party though and was soon rendered unconscious and the vast wealth of the fort was the party's for the taking.  The party did interrogate Nugrah and through him learned much of the rather sad tale of the Stag Lord and of the druid's conversion to the worship of Gozreh.  Ultimately the party decided to let Nugreh go after he stated that he did not really wish to help the party in overseeing the affairs in the Greenbelt, though they did confiscate his lone weapon, a mundane club.  With the exploration of the fort completed, the party sent a message to Oleg's detailing the defeat of the Stag Lord and asking him to relay the same to Karsten Lebeda.

From there the party set out to finish exploring the rest of the northern Greenbelt, while also making the trek back to Nettle's Crossing to bring the corpse of the Stag Lord to the guardian of the Shrike River.  When the reached the crossing, they rang the bell to get the attention of Davik Nettles who then rose from the waters and walked across the top of the river toward the party.  Vlad then informed Davik that they had killed the Stag Lord and proceeded to throw his corpse into the river.  Davik quickly grabbed the Stag Lord's body and pulled it under the water.  The party watched as the waters churned for about a minute, then as they calmed, Davik's magical ranseur washed up on shore, a gift from the undead guardian of the Shrike.

The party then headed west, into the Narlmarches to finish their exploration of the Northern Greenbelt.  For the most part, their exploration proved to be uneventful; however they did encounter a tatzlwyrm named Sithriss with whom they managed peaceful contact.  The party ultimately purchased a cold iron longsword from him and agreed to allow him to keep his home on the Skunk River free from any interference from the party or their subjects.  With their exploration of the northern Greenbelt complete, the party headed back to Oleg's to restock as well as to inform Kesten Garess of the fate of Falgrim Sneeg who had been killed during the fight at the Stag Lord' fort.

Waiting for the party when they arrived at Oleg's was a package from Restov containing the payment from the swordlords for the killing of the Stag Lord, as well as a summons to come back to Brevoy.  The party then made haste for the farm where they had first received their charter, just outside of Restov.  When they arrived they found that Maegar Varn was already there and on the following day Hannis Drelev arrived.  It seemed clear that the swordlords had summoned each of the groups that had been sent into the Stolen Lands.  As the second day wore on though Karsten seemed to grow increasingly nervous, finally relating to the party that he had yet to hear back from the Iron Wraiths, the group that had been sent the furthest away, out to near the border with Pitax

It was during dinner on the third day when everyone learned the fate of the Iron Wraiths. There was a commotion from outside and when those gathered inside went out to look they observed a large, metal carriage sporting two gunmen on the top and drawn by two horses.  Exiting the carriage and wearing a mysterious clockwork suit of armor was King Irovetti of Pitax.  He was carrying a metal shield bearing the symbol of the Iron Wraiths, which after barging into the dinner hall he threw down on the table, causing large cracks to form in the thick, wooden surface.  He proclaimed that there would be a reckoning for the audacity of the swordlords in sending spies to his border then promptly stormed out of the hall and got back in his carriage.

Visibly shaken by the sudden intrusion, Karsten decided that they might as well get down to business at that point.  He announced to those assembled that the swordlords were very pleased with their progress thus far and as such, they were handing out a new charter to each group.  This new charter granted each group the right to rule their particular section of the Stolen Lands.  He also informed the groups that the swordlords would be supporting each group with an initial shipment of supplies, laborers and settlers.  Privately, he then informed the party that while the swordlords had tried to keep their operations in the Stolen Lands quiet, things of this nature never stay truly secret and as a result, there were many in Restov who might be willing to bargain with the party to provide additional aid in the formation of their new nation.

The following day the party traveled to Restov where Karsten had set them up in the Flaming Wench Inn so that they could begin meeting with those who wished to deal with them during the formation of their new nation.  The party also took this opportunity to begin discusses each member's role in the new nation.  The party ultimately decided that Vlad would take on the role of ruler of the new nation.  After deciding on that, the party then began to meet with various representatives of assorted factions and noble houses.  By the end of the very long day, the party had met with several envoys of various interests and realized that they had only just touched the tip of the proverbial iceberg. They concluded the day with the knowledge that there would be a lot of discussion, thought, negotiating, and meetings that they would have to go through just to get their new nation started.

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A Lord No More

After spending a few days resting, shopping, and crafting items the party set back out into the Greenbelt.  The first stop was at the nest shared by Perlivash and Tyg-Titter-Tut to bury Feldspar per his wishes.  Jhod traveled with them as they offered to escort him to the Temple of Erastil that the party had previously cleansed for him.  After burying Feldspar, the party continued on to the Temple and left Jhod there to start work on fully restoring it.  Jhod thanked them for the escort and their help in cleansing the area before the party continued their exploration.

A few days later the party came to a swampy clearing containing the ruins of two small buildings.  Living in this clearing was a single boggard and a giant slug-like creature that he called Slurk.  The party attempted to talk to him, but communication was difficult as the boggard only knew  a few words of common and nobody in the party knew boggard.  Mugwort did make somewhat of a connection with the boggard when he scrounged up some food for it to eat as it appeared to be hungry.  Although the party was unable to really communicate with the boggard, they did seem to at least leave on good terms and both groups went their separate ways. 

The party continued to explore and a couple days later came across a fifteen foot ivory statue of Erastil in the forest.  The statue appeared to have been there a long time and was covered in grime and droppings.  Cice was able to detect some transmutation magic coming from the statue but could not otherwise figure out what that magic was.  The party made note of where the statue was and its orientation to the south to see if it was pointing at anything in particular as they traveled further south.

As the party continued their exploration along the southern edge of the Northern Greenbelt, they came upon a foul smelling pond where a unicorn had been killed and its horn removed after death.  Joseph was able to use his skills as a healer to determine that the unicorn was blind when it died and that it had likely been killed by some sort of death effect.  Cice was also able to recall that powerful fey could sometimes "mark" a victim in such a way that it was repellent to natural life and that appeared to have happened in this case as well as none of the insects or other creatures in the area dared to approach the unicorn's corpse.  After much discussion, the party ultimately decided to drag the unicorn's body back to the statue of Erastil and see if the magic of the statue could do anything for it.  When the party returned to the statue, Vlad touched the unicorn's hoof to the statue and recited a prayer.  The statue, sensing Vlad's growing devotion to Erastil, then enchanted all the slashing and piercing weapons in the party, giving them all a very keen edge, though it seemed as though the enchantment would only last a week. 

With their weapons newly enchanted, the party decided they had best take advantage of the limited duration of the enchantment and make for the Stag Lord's fort.  It took the party almost four days to reach the fort as they had to travel through the Narlmarches, a dense forest, most of the way.  As they approached the fort, the party could see that the northern approach was a wide open field for three hundred feet with a dirt road approach the wooden gate.  The fort was surrounded by a wooden palisade fifteen feet high and the interior was comprised of an abandoned, and crumbling stone outpost of a previous age.  The eastern and western sides of the fort featured hills overlooking the outpost with only thirty feet of flat ground adjacent to the palisade.  On the southern edge was a steep cliff leading down to the Tuskwater Lake. 

The party opted to attempt subterfuge to try to gain entry to the fort.  They approached after Cice had prepared a silent image in the form of Kressle, the bandit leader that had been raiding Oleg's.  Unfortunately for the party, the bandit had previously recovered Kressle's remains and knew that the party was lying to them.  Additionally, it seems as though when Mugwort abandoned the Stag Lord, he became an enemy to the bandits.  As Mugwort attempted to find out more about what had happened to his family, Micka warped the wood of the gate, causing it to pop open and allowing access for the party. 

With that, the battle was on and the party faced the full wrath of the bandits of the fort.  Both sides initially traded blows back and forth before one of the bandits was quickly killed.  Shortly after that a bandit came running out from inside one of the buildings, an angry owlbear pursuing.  A few seconds after the battle started, the Stag Lord appeared at the back of the fort and climbed onto a walkway.  He pulled out a large bow and fired a couple of greenish-yellow streaks at Mugwort, dropping him unconscious as the half-orc's body was ravaged by acid and electricity.  Although the party was facing all of the bandits at once, it soon became clear that the tight quarters of the fort worked to the party's advantage as it was hard for the bandits to come fully to bear on the party.  Additionally, both Micka and Torm had summoned creatures to aid the party and those summoned allies proved to be quite damaging to the brigands.

The Stag Lord; however, proved to be quite deadly with his bow.  He knocked several party members unconscious during the battle as he continued to fire from atop a walkway out of the party's reach.  As things were starting to look grim for the party, one of the bandits snatched the Stag amulet from around his neck and threw it to the ground before turning on one of his fellow bandits and killing him.  This same bandit, Akiros, was soon able to convince another bandit, a huge giant of a man wielding a deadly club, to also stand down.  The tide turned soon after this and the Stag Lord was facing the party alone.  Though still deadly, he had run out of magic arrows and he could not produce enough attacks to counteract the numerous cuts and attacks he received in return.  After a long, drawn out battle, the Stag Lord was slain, his body falling off the walkway and the green glow emanating from his helm dying out. 

After the battle, the party discovered several magic items on the Stag Lord and when Cice could not identify the properties of the helm, Vlad opted to put it on himself.  After a few moments, his wounds visibly healed and he claimed to have seen a beautiful woman with long, flowing green hair.  He indicated that she said she needed his help and then said he liked the helm so much that he didn't want to take it off.  The party then took time to rest and recover while keeping an eye on the three surviving bandits (two of whom had apparently switched sides during the battle).

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